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Dead Space 3 – PS3 Review
Posted on February 2, 2013 at 4:15 pm
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Picross E2 review: A hidden gem
Posted on February 2, 2013 at 4:15 pm
For eighteen years Nintendo have been home to Picross, a puzzle series that has fostered a cult following of die-hard fans.
Developed by Jupiter – a small, unassuming Kyoto studio that shares a detailed bond with Nintendo – the Picross games are as simplistic as they’re addictive, and this week marks the united kingdom release of the seventh entry within the series, that are found at the 3DS eShop.
For those not knowledgeable about Picross, imagine playing Sudoku but not feeling bored. Each Picross puzzle presents players with a grid, starting from 5×5 to 15×15 in size. Along each row (and column) are numerical clues which indicate what number squares ought to be filled in for that row.
Using logic and means of elimination, it’s essential work out which squares to fill in and which to go away untouched. Once your entire squares has been filled in correctly, the resulting pattern should make an image, or a minimum of a bit of a larger picture.
Picross E2 also comes complete with a good sixteen-page tutorial that explains the foundations and a few basic strategies, including helpful illustrations.
There are a complete of 150 puzzles here, which should take Picross experts – the type who zip across the grid like they were Jedi – as much as about ten hours to conquer and beginners significantly longer, which for £4.49 isn’t too shabby. There’s also a brand new Micross mode, which is composed of 5 huge 80×80 puzzles (concealing one large image), split into smaller 10×10 grids.
There’s much to peer and do, then, but it’s still not quite the simplest Picross game at the 3DS eShop. The unique game, Mario’s Picross at the Game Boy, is offered at the 3DS Virtual Console service for less than £3.60 and lines a complete of 256 puzzles. What that game lacks in gloss (and touch-screen control), it gains in longevity.
Picross E2 also suffers from an identical style problem as its predecessor, in that it doesn’t quite have an identical charm as Jupiter’s last cartridge-based release, Picross DS. That game had a lot of skins (including a superb Mario skin where you knocked away 8-bit blocks) and completed puzzles featured animations, whereas everything here feels rather less amenable. Let alone the truth that Picross DS offered a huge 330 puzzles with grids reaching as much as a gargantuan 25×20 in size.
If you are not adverse to the lo-fi graphics, we’d recommend starting with the sport Boy title Mario’s Picross at the 3DS Virtual Console as an introduction to Picross, since it’s a reasonable introduction to the series with a helpful tutorial.
Picross E2, then, must be treated either as expansion packs for those already won over by the delights of Picross, or entertaining starting points in the event you don’t need to play the old monochrome versions.
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Wave Trip iOS review: Jetpack Joyride meets Soundshapes on iPad
Posted on January 31, 2013 at 4:15 pm
Wave Trip is a bizarre, beautiful blend between a facet-scrolling shooter (like Jetpack Joyride), and a rhythm-building game (like Sound Shapes). As you’d expect from an indie game with such quality heritage, everything about Wave Trip is both easy to appreciate yet frustrating to actually master. We assumed it’d be a calming glide through a chain of pastel coloured worlds, pleasing at the eye and ear; Sunday afternoon gaming… Instead, it is a challenging beast that requires your whole attention to tame.
Dodge the red stuff, nab the blue stuff Controls are simple enough. Tap and hold the correct of the screen to make your triangular spaceship thingy float to the head. Let go, and it drops to the underside. Because the screen scrolls towards you, various objects fly during the space and also you should either dodge or collect them. Orange items make your spaceship shoot out little bullets that free ‘friends’ trapped in bubbles, while blue objects multiply your score. Hey, we said it was simple – not that it is smart.
Each time you collect something you build a musical tune, which simmers pleasingly within the background. It appears like the type of minimal background noise you’d hear in a complex bar that sells bottles of Grolsch for £8. Hit a purple object, and the record skips as your flow is interrupted. Best to circumvent the purple ones, eh. You could hit the left of the screen to flash up a shield, however it only lasts a second, so is better saved for emergencies.
That’s about it. The actual skill comes from keeping your craft steady, and dealing out how and when to soar to the highest of the screen or dive to the lowest of it searching for delicious items. It’s incredibly frustrating initially, and the hi-scores of alternative users – which take place in the beginning of every stage – will make your initial scores seem dreadful. Keep it up, though, because an honest run feels incredibly rewarding.
There are create and share options too, so that you can build levels and send them to friends. Due to the straightforward structure of the sport, it is simple to construct your personal level, but tough to make it perfectly balanced. As with the most game – it looks easy until you are trying it, however the rewards are there for patient players…
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Brashcast: Episode 24 – The correct Games of a Generation
Posted on January 31, 2013 at 4:15 pm
After weeks of false promises, Liam and Ross finally get around to their favourite games of the generation. Yes, there are some controversial choices, but hey, that’s rather like my opinion man. Tell us your faves of the generation so far. Anything like ours I’d be amazed if anyone had an analogous top 3.
Uhhh, it’s been some time since we recorded, but I’m pretty sure there’s Tomb Raider chat and bunch of different awesome tidbits……just have a listen. Whatever we were nattering on about, I’m sure it was golden.
As always, please check us out on Facebook and Twitter (@brashcast)…..oh, and please do download and subscribe on iTunes……oh, go on.
Enjoy!
Podcast: Play in new window | Download
- Top 10(ish) Games of the Generation
- Brashcast: Episode 23: Online Rage
- Brashcast: Episode 22 – Duffman Loves Harcore Gamers “Oh Yeah!”
- Brashcast: Episode 21 – 720 NextBox SexBox
- Brashcast: Episode 20 – Star Trek & Star Wars WTF!
- Brashcast: Episode 18 – 80′s Toys are the proper!
- Brashcast: Episode 15 – Favourite Games of 2012
- Brashcast: Episode 11 – The Sex Episode
- Brashcast: Episode 8 – Snoop Dogg: Games Be Pimp, Yo!
- Brashcast: Episode 7 – The PS3 is Sh*t!
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No Second Hand Games Really Really
Posted on January 29, 2013 at 4:15 pm
Don’t Lose the Core.
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