The Crysis series has always been defined by bleeding-edge tech, each instalment a lucid demonstration of apex videogame visuals and the good pulsing brain powering successive CryEngines. In Crysis 3 now we have the head – the undisputed best-looking game of all time – but beneath the glitz, Crytek’s shooter isn’t quite as progressive because it seems.
Twenty years after an alien invasion, deadly epidemic, mass exodus and probable house price plunge, mega corporation CELL have encased The big apple in a ‘Liberty Dome’ – think a cross between Kew Gardens and The Simpson’s Movie. This nature-reclaimed city is key habitat for CryEngine 3. Gaming’s best deer prance down gaming’s best streets over tangled swathes of gaming’s best flora. Gaming’s best sun breaks between blades of gaming’s best grass and shimmers in pools of gaming’s best water – where you’ll also find gaming’s best toads.
You at the moment are heir to a fearsome arsenal due to the Nanosuit 2.0
Before all of it stands a wholly otherworldly feat of engineering: Nanosuit 2.0. This time, Prophet’s the guy within the tin can, leader of Raptor Team who, within the first game, were sent to rescue a collection of scientists on Lingshan islands. In Crysis 2, he stepped outside to let newbie Alcatraz Nano-up, but now he’s back, and with a good more formidable arsenal. On one side, balls-to-the-Wall-Street action incorporates armour defence boosts, car-flipping melee and the superhuman strength to seize and throw both men and mailboxes. At the other, stealth play revolves around invisibility cloaks, heat vision and the hacking of turrets, mines and doors.
Mostly you’ll mix ‘n match. One level surrounding a towering research base could be surveyed at distance by power-leaping to vantage points and tagging enemies using your telescopic visor. That’s where the compound bow is available in, a fearsome little bit of retractable kit that’s always on you, in a position to be loaded up with arrows electric (they fry fools in water), explosive, and thermite-tipped. Its string may be tightened, which decreases drawback time but lessens arrow damage, and it is the only weapon within the game you are able to fire without needing your cloak instantly dissipate. In theory, for sure, you can decide to forgo weaponry altogether and sneak in through vents, right under CELL soliders’ boots. There’s always a couple of option
FALSE PROPHET
At which point, the primary problems hit: inevitably, best intentions descend into violent chaos due to an absence of stealth meter (a ‘threat gauge’ instead displays how annoyed people are). In addition to that, you will have to deal with enemies seemingly assisted by a sixth sense and, ironically, maps so busy it’s often hard to inform bloke from building. Far Cry 3 solved stealth; Crysis 3 hasn’t.
When it does go all Expendables, some lustre is lost. Enemies are a hive mind – alert one, alert everyone – and when they are not barraging you with pinpoint tracers at squinty distances, they’re endlessly lobbing grenades or charging blindly. Being shot from numerous unknown positions, unsurprisingly, isn’t much fun. That’s why it’s essential to play Crysis 3 on hard.
Blast in the course of the game, and there is the nagging feeling you are not playing properly
Caution, not chaos, is where the sport excels, and Ceph Stalkers provide perfect evidence. Effectively introduced in a memorable moment amidst pea-green head-high fields, on hard mode they are a foe to respect, slasher-flick baddies whose circling footsteps and menacing mechanical growls demand constant vigilance. On easy, they’re just annoyances on the end of your gun. This distinction is very important: it’s entirely possible to cloak up and bypass levels in minutes, but if you do there is a nagging feeling you are not playing properly. Crysis 3 is an experience to savour instead of slurp, laced because it is with multiple avenues, optional suit upgrades and peculiar in-jokes. (For some reason, there are a lot of corpses sitting on toilets.)
And ‘savour’ is certainly the word in a game only five to 6 hours long. There are seven levels, with the 1st and last wasted on linear corridors and among the rest set at night. Though always stunning, not up to 1 / 4 of your play time unleashes CryEngine 3’s majesty in full daylight.
And that raises another issue: your selection of platform will heavily influence what you get out of the sport. What was, in Crysis 2’s time, a minor rift between PC and console has now deepened right into a titanic gulf. On a high-end PC, it’s five-to-six hours of continuous gawping awe; on consoles, inevitable graphical compromises means Crysis 3 loses that spark and spectacle.
PS3 and 360 players will find framerates dip between 15 and 30fps, shadows flicker in like a foul Windows Movie Maker transition, and distant objects pop out and in of existence. Relatively, it’s still an outstanding-looking title, but against the very best PC version it seems that almost last-gen. These hitches and imperfections characterise a console in its twilight pushing hard against limitations.
It isn’t an entire carbon copy, however – there are some differences. For starters, there are two kinds of ‘trial’. There’s your standard time trial, where you race to complete the track within the fastest time (the sport automatically downloads a ghost of the appropriate racer so that you can see how it’s done). Then there’s the stunt trials, where each track has between three and five different stunt stations scoring you on a definite ability – probably the most flips, the top or longest jump, the fastest speed you are able to travel past a collection point, one of the most accurate landing on a tiny target – before adding up all of your scores for a track total.
The tale relies on Swedish myth. In accordance with folklore, men would spend all day indoors in pitch-black darkness, before heading into the forest at night on a non secular stroll that allowed them to determine 365 days into the long run – a Year Walk. You’re taking part in a Year Walk, but to inform you any longer about it could spoil the game’s excellent, twisting plot.
Just winging it Weak jokes aside, we’re genuinely disappointed by this latest version of Sega’s classic arcade flight-fighter. While the sport looks great on iPad, its colourful stages lighting up the screen as you weave through a seemingly endless salvo of missiles and bullets; all that on-screen chaos comes at a cost – control.