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Can Graphics Sell the following-Gen‏

Posted on January 25, 2013 at 4:15 pm

We keep hearing how games instead of graphics sell consoles, that the increase and rise of iOS gaming  and success of the Wii proves this, that customers are after innovation and convenience instead of horsepower and spectacle, but graphics, , being a huge portion of most games, don’t they still have a task to play Can they still amaze the loads and sell a console or an otherwise ‘by the numbers’ videogame While a game can certainly be sold on its gameplay alone, isn’t sheer graphical grunt still enough to shift units After 8 years of a similar tech, I’m inclined to mention yes.

I crave innovative gameplay and new ideas as much because the next guy, but come on, who isn’t excited to peer just how pretty games are going to be running at the new hardware from Sony and Microsoft. Sure, iOS is convenient and yes, the present gen still looks pretty great, but there’s still something to be said for a brand new product that may, on a purely visual level, blow your bloody socks off. Needless to say, balance is fundamental, and visuals alone aren’t going to sell a console ultimately, but as an introduction to its capabilities, I’d say that they are going to remain a giant a part of the experience and a prime aspect of every consoles marketing push.

Take Motorstorm for example. By the second one and third iterations, visual polish wasn’t enough to shift units as players got savvy to the truth that the gameplay was actual somewhat, well, for lack of a higher term, ‘meh’. But return to the PlayStation 3’s launch and Mototrstorm was hot shit. Why Since it looked great and a was a super way for both PlayStation to indicate off its new tech and players to indicate off their (outrageously) expensive new purchase.

Will the leap in visual fidelity be so dramatic this time around Not likely, but that doesn’t change the truth that improved visuals will still play a big role is selling the next-gen to the masses.they are the easiest way to show the jump in power and above all else, good graphics look great in adverts…..why do you think so many adds go to such great lengths to tell you that what you are seeing is “in game footage”.

In fact, given the popularity of the current-gen and the fact that we are likely to see extended support for both the 360 and PS3 and an array of cross-generational titles on both of Sony’s and Microsoft’s consoles, it will most likely remain the improved visuals above all else that will set, for example, the subsequent Call of Duty on 720 apart from the simultaneously released 360 version.

Again, I’d like to stress that innovation is paramount to the potential success of both the 720 (NextBox, SexBox…whatever) and the PS4 (Orbis thing), especially in the long term, but in the more immediate future, will graphics matter Can they still be relied upon to determinel the following-gen You bet your ass they are going to.

  1. To Grind or To not Grind, That’s the Question.
  2. Brashcast: Episode 21 – 720 NextBox SexBox
  3. No Second Hand Games Really Really
  4. Original Crysis available for download now on XBL and PSN
  5. Elder Scrolls V: Skyrim to make use of an all-new engine
  6. FIFA Sales Top 100 million
  7. PES 2011 Downloadable Content Now Available
  8. Medal of Honor Sells 1.5 Million in Days
  9. SEGA’S Vanquish in Stores Today
  10. Song Packs from Alternative Rock Bands Announced!

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Brash Games’ Top 8 Boss Battles

Posted on January 25, 2013 at 4:15 pm

Warning: The large Enemy is Coming!

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Can Graphics Sell the subsequent-Gen‏

Posted on January 23, 2013 at 4:15 pm

We keep hearing how games instead of graphics sell consoles, that the upward push and rise of iOS gaming  and success of the Wii proves this, that customers are after innovation and convenience in place of horsepower and spectacle, but graphics, , being a huge component to most games, don’t they still have a job to play Can they still amaze the hundreds and sell a console or an otherwise ‘by the numbers’ videogame While a game can certainly be sold on its gameplay alone, isn’t sheer graphical grunt still enough to shift units After 8 years of the identical tech, I’m inclined to assert yes.

I crave innovative gameplay and new ideas as much because the next guy, but come on, who isn’t excited to look just how pretty games are going to be running at the new hardware from Sony and Microsoft. Sure, iOS is convenient and yes, the present gen still looks pretty great, but there’s still something to be said for a brand new product that will, on a purely visual level, blow your bloody socks off. Obviously, balance is prime, and visuals alone aren’t going to sell a console in the end, but as an introduction to its capabilities, I’d say that they’re going to remain an enormous portion of the experience and a significant aspect of every consoles marketing push.

Take Motorstorm as an instance. By the second one and third iterations, visual polish wasn’t enough to shift units as players got savvy to the truth that the gameplay was actual slightly, well, for lack of a higher term, ‘meh’. But return to the PlayStation 3’s launch and Mototrstorm was hot shit. Why As it looked great and a was an excellent way for both PlayStation to point out off its new tech and players to reveal off their (outrageously) expensive new purchase.

Will the leap in visual fidelity be so dramatic this time around Not really, but that doesn’t change the truth that improved visuals will still play a massive role is selling the next-gen to the masses.they are the easiest way to show the jump in power and above all else, good graphics look great in adverts…..why do you think so many adds go to such great lengths to tell you that what you are seeing is “in game footage”.

In fact, given the popularity of the current-gen and the fact that we are likely to see extended support for both the 360 and PS3 and an array of cross-generational titles on both of Sony’s and Microsoft’s consoles, it will most likely remain the improved visuals above all else that will set, for example, the subsequent Call of Duty on 720 apart from the simultaneously released 360 version.

Again, I’d like to stress that innovation is paramount to the potential success of both the 720 (NextBox, SexBox…whatever) and the PS4 (Orbis thing), especially in the long term, but in the more immediate future, will graphics matter Can they still be relied upon to peerl the subsequent-gen You bet your ass they’re going to.

  1. To Grind or To not Grind, That’s the Question.
  2. Brashcast: Episode 21 – 720 NextBox SexBox
  3. No Second Hand Games Really Really
  4. Original Crysis available for download now on XBL and PSN
  5. The Haymaker is Fight Night Champion’s cover athlete
  6. John Lennon Headline’s Upcoming Rock Band 3 DLC
  7. Pro Evolution Soccer 2011 Now Available
  8. PES 2011 Downloadable Content Now Available
  9. SEGA’S Vanquish in Stores Today
  10. MySims return to avoid wasting the Skies

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Hitman HD Trilogy confirmed for early 2013

Posted on January 23, 2013 at 4:15 pm

Square Enix have set a release date for his or her Hitman HD Trilogy (known as Hitman HD Collection).

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Far Cry 3 review: Stunning shooter often is the year’s best game

Posted on January 23, 2013 at 4:15 pm

“Go!” the native islander says to you. “Return to me upon getting mastered the jungle.” “Wait, what does that mean” Jason Brody replies. It means, as you will soon discover, 25 hours of death-rolling in a crocodile’s maw and impaling unstable mercenaries with a sniper-sights-equipped bow and arrow.

It means 25 hours of mid-air assassinations following ripping hang glider rides. It means lurking after man-eating tigers in heavy undergrowth. It means moonlit buggy rides along water-lapped coasts. In Far Cry 3, the seductive open-world-shooter sequel to 2008’s ambitious but flawed African outing, it means a higher 25 hours shall be amongst the suitable you play this year.

During that point, your in-game alter-ego Jason Brody turns from tourist to tribal warrior. After he and his college-chic friends skydive onto what looks, from the air no less than, like a tropical paradise set deep inside the Asian-Pacific – only to search out a band of killer mercenaries waiting on the bottom – there’s only 1 way he can get everyone out alive: become a killer himself.

It’s an epic tropical playground, exhilaratingly open from the off

Apt for a tale of wavering humanity, Rook Islands is definitely the right place to lose yourself. an enormous archipelago, it’s crisscrossed with deep blue bodies of water and winding crystal streams; punched through with pitch black cave systems; chequered with verdant forestry and grassy plains (nicely flammable when the flamethrowers come a-knocking); lined by white sandy beaches; and likewise liberally scattered with forces both foe and friendly. In brief, it’s an epic tropical playground, exhilaratingly open from the off. Panoramic views from towering peaks, or indeed, one of several many hang gliders liberally perched atop them, attest to that.

Such scale, though, comes at a value: flickering, screen-tearing and stuttering framerates are often hard to disregard. While a non-issue on PC’s powerful enough, where the sport looks predictably jaw-dropping, they are a distracting console bugbear. Don’t let it put you off. Far Cry 3’s ambition, scale and concepts far outweigh its technical wobbles.

PURSUITS YOU

Take the pursuits, of which there are actually dozens. The foremost fruitful involves scaling radio towers to show portions of map, all the 18 a self-contained climbing puzzle. Some require balancing on rusty beams, others are launched onto by zip-line. There’s more: you may participate in buggy races or knife-throwing contests; beat a deadline to deliver supplies; gamble over cards; collect bounties on wanted men; compete in leaderboard-enabled all-you-can-kill challenges; sell scavenged trinkets like passports and lighters; sniff out tombs hiding ancient relics (they’re worth a little more); pick plants to make syringes of a medicinal, fireproof, or animal-repellent effect; hunt for secret letters found on the bodies of Japanese WWII pilots; intervene in whatever random event comes your way, say, an execution or roaming chain gang; or just make your own fun. (Chasing a herd of deer on a quad bike at sunset comes highly recommended.)

This is certainly not the bleak wilderness of Ubisoft’s last epic free-roam, Assassin’s Creed 3, but a setting as lively as it is large. Joining smaller and more incidental creatures like crabs, snakes, bugs and birds of paradise are over 30 animal species – sharks, crocodiles, komodo dragons, cassowary, bears, monkeys, big cats, dingos, manta rays, buffalo, boars, turtles – all co-existing in a thriving food chain and a boon to resourceful adventurers. You can put a tapir’s hide towards a larger inventory, carve up to four gun holsters from deer, or make an arrow quiver using shark skin. Stabbing a pig just to add an extra fold to your wallet may tip into tastlessness for some, but beware, you may become dead meat just as easily.

Animals are a welcome third-party, an unpredictable agent of chaos

You’ll come to know this well through Path of the Hunter challenges. Starting off simple – kill the wild dogs that have been terrorising livestock- they end with you scouting powerful and even mythical beasts, like ‘undying’ bears, albino crocodiles, golden tigers and man-eating sharks (your guns won’t function underwater, so you’ll either have to lure it to land or smash it with a jet ski). In combat, animals are a welcome third party, an unpredictable agent of chaos, and brilliantly effective against enemy outposts. Thirty-six posts litter the island, and ridding them of occupants allows friendly forces to permanently set up shops, fast-travel stations and quest boards.

Of course, you could clear them using the smart stealth play, where a new detection meter offers crucial readability into the alert status of guards, enemy-marking with a digital camera lets you track through walls, and thrown rocks act as distraction devices – but it’s always more fun to shoot the lock off a bear cage and watch its rampage. Animals inform the Rook Islands of both beauty and peril, a new diversity in sound, colour and life.

As well as the roaring, biting and snarling additions to the setting, it’s less overt improvements that make Far Cry 3 all the fun Far Cry 2 should have been. Weapon degradation’s gone, as are the invasive effects of malaria, self-applied surgical procedures are quicker (though it’s still odd to see a bullet wound remedied by popping a dislocated thumb back in), enemies won’t magically spot you a mile off, checkpoints don’t respawn, and given conquering and camps and radio towers is a running goal, your presence at the island makes an encouraging visual impact.

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